Java roguelike
Just a little project I started.
I've done about an hours work on it and so far I've got the basic map generation, monster generation and player movement systems working. Still don't have a GUI though so everything is done through command prompt asking which way you want to move.
Hopefully gona get a proper map generation going and looping levels where it saves your level and experience.
You're the o and the x is a monster which has 1 health point. Question marks are unexplored area and dots are explored.
You attack monsters by walking into them and it than checks your speed against his. If you have a higher speed you hit first, if there speed is higher they hit. x's have a speed of 2 while a level 1 player has a speed of 1 so if you attack them you lose 1 health point even if you kill them.
Haven't added experience for kills or going up levels yet, that's next on the to do list.
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