Another game idea!
So this one is about tribes of people that inhabit a land where there is darkness for over 20 hours a day. Because of this the tribes people are some of the only non nocturnal creatures that inhabit the land. This makes them easy pray for night dwelling animals.
The tribes people have a means of protecting themselves from these creatures and it's through stones called Loi. These stones are left over pieces of a temple the stood in the middle of the continent. 24 columns stand in the centre of the land that each held a single stone. Ages have past and the stones have grown weaker so they can no longer keep back the darkness and tribes have resorted to wars over possession of them.
The last shaman is roaming the lands trying to unite the tribes and renew the Loi's power but he is often met with opposition. The player is on the council of one of the smaller tribes when the shamans comes to reason with them. It is completely up to the player how they treat the impending threat.
Here's some examples:
1. The player sides with the shaman and uses diplomacy to get the other members of the council to join with him. He than does the same for the other tribes traveling with the shaman doing whatever he can to help reunite the Loi.
2. The player is against the shaman and orders him killed or imprisoned thinking him a fool. He than prepares his tribe for war to reclaim the stones from the other tribes so that his village will be protected from the darkness.
3. The player uses a mix of both diplomacy and war to reclaim the stones and destroys them as they were tearing his people apart.
There is a huge amount of different approaches that the player can use to come to the conclusion that he thinks best and every decision he makes will actually have a large impact on the world.
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