The evolution of my chest

Ya, you heard me.


So, as you can see my chest has gone through a few redesigns. First it was too 2D. Then it was too pseudo 3D much like the game Space Harrier. Finally I basically ripped off the Link to the Past chests and called it a day.

Also the colours, they were all wrong. First too bright and clean. Than dark enough but still too clean and finally nice and noisy but I'm still not sure this is right. It seems too noisy like it's trying to show light that the world doesn't show itself.

At least I'm finally close to the chest that I want and I didn't have to alter my body in anyway beside adapting a more healthy and full diet.

Made it bigger too because it looks insignificant when it's that small (no offense). Here's one of those moving picture shows that you kids like so much these days.

Level design

Putting up these old levels I made in the hammer editor for the source engine before I lose them somewhere. Still have more pictures to take before I get rid of the .bsp and .vmf files.

Lots of the textures in these pictures were also created by me but I can't remember which ones besides all of the ones in the middle picture.


Wallpaper

Here's a wallpaper I made ages ago but forgot about. I didn't actually draw/create any of it besides the text. Then I just edited so it would fit together.

Lego mushroom

I'd forgotten I had a picture of this, still looks awesome.

I'll tell you what doesn't look awesome. All this blank space!

Infestation

Another game idea.

So it's a grid based game where the grid start off small but gets larger as you complete levels. The idea is to kill a fungus that is constantly multiplying before it takes over 90% of the board. As you complete levels the fungus gets faster and different types start to come into play and they all have different affects/abilities.

Shouldn't be too hard to code and have already got a very basic version of it using my roguelike as a base.

Now I just need to actually start making these games.

Roguelike

I have expanded the roguelike I was working on to include:
  • Randomly generated levels
  • Much larger levels
  • Enemy AI
  • Collision detection
  • And ASCII graphics

Thanks to a .jar I found on the internet I am able to mimic the normal c++ terminal window style view, it's 100 times better.

I shall post a picture later.