Level design

Putting up these old levels I made in the hammer editor for the source engine before I lose them somewhere. Still have more pictures to take before I get rid of the .bsp and .vmf files.

Lots of the textures in these pictures were also created by me but I can't remember which ones besides all of the ones in the middle picture.


Wallpaper

Here's a wallpaper I made ages ago but forgot about. I didn't actually draw/create any of it besides the text. Then I just edited so it would fit together.

Lego mushroom

I'd forgotten I had a picture of this, still looks awesome.

I'll tell you what doesn't look awesome. All this blank space!

Infestation

Another game idea.

So it's a grid based game where the grid start off small but gets larger as you complete levels. The idea is to kill a fungus that is constantly multiplying before it takes over 90% of the board. As you complete levels the fungus gets faster and different types start to come into play and they all have different affects/abilities.

Shouldn't be too hard to code and have already got a very basic version of it using my roguelike as a base.

Now I just need to actually start making these games.

Roguelike

I have expanded the roguelike I was working on to include:
  • Randomly generated levels
  • Much larger levels
  • Enemy AI
  • Collision detection
  • And ASCII graphics

Thanks to a .jar I found on the internet I am able to mimic the normal c++ terminal window style view, it's 100 times better.

I shall post a picture later.