Infestation

Another game idea.

So it's a grid based game where the grid start off small but gets larger as you complete levels. The idea is to kill a fungus that is constantly multiplying before it takes over 90% of the board. As you complete levels the fungus gets faster and different types start to come into play and they all have different affects/abilities.

Shouldn't be too hard to code and have already got a very basic version of it using my roguelike as a base.

Now I just need to actually start making these games.

Roguelike

I have expanded the roguelike I was working on to include:
  • Randomly generated levels
  • Much larger levels
  • Enemy AI
  • Collision detection
  • And ASCII graphics

Thanks to a .jar I found on the internet I am able to mimic the normal c++ terminal window style view, it's 100 times better.

I shall post a picture later.

New scene test

Why the hell does blogger insist on making this look so blurry when I try and resize it? Stupid blogger.

More chesty goodness

This chest is much better than that other one. Maybe because this took longer than 5 minutes and I actually matched the colours with the other art in the game.

You know what they say about big chests?

Big loot.

JIM

I am to commence going to the gym on this Monday and shall keeping going 3 times a week till Christmas. I currently weigh 69KG and am 6 feet tall. By the end I plan on being much lighter and much taller so hopefully this JIM person knows what he's doing.

Although judging from the picture of him I've found he hasn't been exercising as much as I've been lead to believe.

Update: I went and didn't realize there would be so much exercise involved so I stopped after a week, good times.