Another game idea.
So it's a grid based game where the grid start off small but gets larger as you complete levels. The idea is to kill a fungus that is constantly multiplying before it takes over 90% of the board. As you complete levels the fungus gets faster and different types start to come into play and they all have different affects/abilities.
Shouldn't be too hard to code and have already got a very basic version of it using my roguelike as a base.
Now I just need to actually start making these games.